This mount is notable as it is one of runner-ups of the Free Shadowlands mount poll that happened last year. Players who complete every Mage Tower challenge at least once will receive the achievement A Tour of Towers, which awards a new mount, the Soaring Spelltome. These sets are using the Tier 20 Mythic Set or Elite PvP versions, which come with additional particle effects. These sets are improved versions of the Tier 20 (Tomb of Sargeras) Sets. The following sets were datamined during the Patch 9.1.5 PTR, and are the rewards for completing challenges in the Timewalking version of the Mage Tower. Tier 20 Tomb of Sargeras Mythic Set Recolors Therefore, in Legion Timewalking, Guardian druids who complete The Highlord’s Return challenge will also receive a new fel variant of the “werebear” form. For years, we’ve heard feedback from druid players who are frustrated that something so transformative is no longer available, and we agree. There is simply nothing else like it in the game. But for Guardian druids, the Mage Tower prize was an alternate bear form with a unique silhouette and animations. Too much subtle RNG on timers so you'll have to work around them or hope the stars align for the perfect run and just keep doing the same rotation.ĭo the majority of P1 as Boomkin with 3-min affinity buff, get as much casts as you can while dotting up everything.During Legion, the Mage Tower awarded most specs a new weapon appearance, yet players who missed earning those still have countless other admirable weapon transmogs to collect across the whole of the game. The green one you want is from killing KJ heroic (Tomb of sargeras raid instance) red is from completing the legion dungeon challenges and i forgot where i got the purple one from o. Infernals are optional, but if you can't sit an cast and boss has sunfire+moonfire on it already, dot them up anyway. the default is blue, as long as you got the blue one from doing the mage tower challenge on feral you can get the others. Use Typhoon to interrupt first and every other Drain, while normal interrupt or orb to interrupt the rest. You don't ever need to stand in degen unless you're regular interrupting boss. Timewalking Mage Tower is a permanent feature brought back in Patch 10.0.5, It allows players to complete 7 different challenges for unique rewards. If you get 3 infernals just leave the instance and save yourself a repair bill. Wait till arcane adds finish their cast and immediately use disorient roar (it auto-puts you in bear form, no need to pre-shape) to interrupt otherwise they will start recasting. Don't bother using stuns/knockback unless you're desperate and trying to get to an orb. You can try to time your Barkskin to burn the adds, but it will go offsync as P1 progresses. You still want to use it for adds, but you want to be just outside P1 degen to clip the boss with it for extra damage. They need to die regardless, and as long as boss is dotted you can focus adds down. P2 is all about praying adds/infernals don't cling to NPCs while you're circle-kiting the boss to avoid jump puddles being placed on orbs. Any kind of self-healing should help aggro them, but there's no guarantee. Sometimes they'll just hover around yellow threat levels and refuse to get off Velen until you CC or burst them with damage. You need to save Survival Instinct for 3rd and 4th annihilate unless you have some other trinket.
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