Heart Zapper gives you more waveclear and is better for all-ins. If the enemy is rushing armor like Bramble Vest, max Infected Bonesaw or Heart Zapper. Just remember to activate Heart Zapper before you go in to get the MR bonus stacking. You get 42% bonus magic resist and a tons of AD from Maximum Dosage on level 9. Into AP top laners like Mordekaiser, Maximum Dosage maxing is recommended. Both of those together while maxing your Maximum Dosage gives you somewhere around 300 Magic Resistance. When fighting heavy AP teams Spirit Visage and Adaptive Helm are amazing on him. He's your tank that can 1v1 in a sidelane, and is incredibly hard to take down if you don't have a good amount of mixed damage. Mundo pumps himself with chemicals, restoring 20% missing Health then gaining 15/25/35% Move Speed, Attack Damage, and regenerating 20/45/70% max Health over 10 seconds.” Deals 140% damage to minions and jungle monsters.” The bonuses from the passive reach their maximum at 70% missing Health. If the enemy is killed, Mundo swats them away, dealing the minimum damage to all enemies they pass through. Mundo gains 15/20/25/30/35 Attack Damage based on his missing Health.Īctive: Mundo violently swings his ‘medical’ bag, causing his next Attack to deal an additional Physical damage, increased by up to 60% based on his missing Health. Mundo instead restores 50% gray health.”īlunt Force Trauma“Passive: Dr. Recast: Detonate the defibrillator, dealing magic damage to nearby enemies. While active he stores 25/30/35/40/45% of damage taken as gray health and can Recast. Mundo charges up a defibrillator, dealing 20/35/50/65/80 magic damage each second for up to 4 seconds to nearby enemies. Mundo delights in the suffering of others, so he is returned a portion of the Health cost when he successfully lands a Bonesaw (doubled on killing blows) Mundo hurls his Bonesaw, dealing damage equal to a portion of his target's current Health and slowing them for a short time. Mundo also has increased health regeneration based on his maximum health. Enemies moving over the cannister destroy it.ĭr. Mundo can pick it up by walking over it, restoring a portion of maximum health and reducing this passive's cooldown. Mundo resists the next immobilizing effect that hits him, instead losing current health and dropping a chemical cannister nearby. The game ends as soon as the last case card has been answered correctly.Dr. Together, the players explore the Crime City map to gradually answer all the questions on the case cards. The players choose together which case they will play and the commissioner reads out the corresponding starting card as well as the first task. One player takes on the role of the commissioner and is responsible for reading out the case cards (but of course also puzzles along). A magnifying glass is included in the game as a little help. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. Together, players solve 16 tricky criminal cases by determining motives, finding evidence and convicting the perpetrators. MicroMacro - Crime City is a cooperative detective game. Therefore, the work of smart investigators is needed. The local police are no longer able to control what is happening. Fatal secrets, devious robberies and cold-blooded murders are the order of the day here. Welcome to Crime City, a city where crime lurks around every corner.
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